A useful little script that builds a Menu from any folder containing various scripts.
All CGI images are made of fundamental building blocks called pixels. a pixel is the smallest breakdown of an image, and can only be made of one one color. When an image is rendered, the renderer needs to assign a single color to each pixel of the overall image depending on what object that pixel represents. This standard process brings up some problem as to what we call aliasing. where thin lines or diagonal lines are present in an image. To overcome this entire thing, we use a process called Anti-Aliasing. Here each pixel is multi-sampled i.e each pixel is broken down into multiples smaller parts which equals to more color information and then all the samples are averaged out using a Anti-alias filter, so as to obtain the final one color per pixel value.
This is the first part of a multi-part tutorial on blendshapes.
A useful little script for using Transfer Attributes on multiple meshes.
A useful little script for making a more Realistic Leaves Shader.
A useful little script for using GammaCorrection on File Nodes.
People have continously kept asking me how Ive got the effect of rendering a wireframe over the ambient occlusion. and this is what this tutorial is all about.
I recently discovered this not so new software called geoControl which has just come out with version 2.. and has added a bunch of new features. I have seen everything in the software yet. especially the new isolines features, but for the general aspect of terrain generation was quite strong,
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A useful little script for easily converting and replacing your textures to .map files.
A useful little script for showing the index of blendshapes.











