Augmented Reality : The Code

This entry is part 2 of 2 in the series Augmented Reality

The Actionscript Code to the Augmented Reality 101 Sample File. I added comments and seperated the code wherever i could.

Augmented Reality 101

This entry is part 1 of 2 in the series Augmented Reality

Augmented Reality Test, History, Info and the amazing FLARToolkit.

Tutorials : Index Page

This is a page that Indexed all the Tutorials on this site.

Scripts : Index Page

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This is a page that Indexed all the Scripts on this site.

Scripts : crScriptsMenu

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A useful little script that builds a Menu from any folder containing various scripts.

Anti-aliasing Filters & Sampling

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All CGI images are made of fundamental building blocks called pixels. a pixel is the smallest breakdown of an image, and can only be made of one one color. When an image is rendered, the renderer needs to assign a single color to each pixel of the overall image depending on what object that pixel represents. This standard process brings up some problem as to what we call aliasing. where thin lines or diagonal lines are present in an image. To overcome this entire thing, we use a process called Anti-Aliasing. Here each pixel is multi-sampled i.e each pixel is broken down into multiples smaller parts which equals to more color information and then all the samples are averaged out using a Anti-alias filter, so as to obtain the final one color per pixel value.

Making Blendshapes (Part1 – Beginner)

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This entry is part 1 of 1 in the series Making Blendshapes

This is the first part of a multi-part tutorial on blendshapes.

Scripts : crBatchTransferAttr

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A useful little script for using Transfer Attributes on multiple meshes.

Scripts : crLeavesShader

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A useful little script for making a more Realistic Leaves Shader.

Scripts : crGammaCorrect

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A useful little script for using GammaCorrection on File Nodes.

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