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	<title>Crunks Blog &#187; Scripts</title>
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			<title>Crunks Blog</title>
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		<title>Scripts : Index Page</title>
		<link>http://www.artbycrunk.com/blog/2010/03/scripts-index-page/</link>
		<comments>http://www.artbycrunk.com/blog/2010/03/scripts-index-page/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 12:25:56 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=728</guid>
		<description><![CDATA[<br/>This is a page that Indexed all the Scripts on this site.]]></description>
			<content:encoded><![CDATA[<br/><p>Note : The scripts below are made only because i wanted to speed up the workflows, as for repetitive task, but  if u are a learner  to these concepts or are a student it is advised to try doing these things manually for a much better learning experience. If the script has a related tutorial, please have a look at the tutorial before using the scripts, as it may give u a better understand of what really in happening with the working of a certain scripts. :) enjoy</p>


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<h1>Table of Contents</h1>

<h2>Blog Posts</h2>
<ul>
<li class="tocc_blog_cat "><span class="tocc_expand_icon"></span><a href="http://www.artbycrunk.com/blog/scripts/" class="tocc_blog_cat_title tocc_root">Scripts</a>&nbsp;&nbsp;<span class="tocc_post_count">(9)</span><ul class="tocc_expandable">
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2010/03/scripts-index-page/" class="tocc_blog_post_title">Scripts : Index Page</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">March 16, 2010, 17:55</p><p class="tocc_summ_body">This is a page that Indexed all the Scripts on this site.</p></li>
<li class="tocc_blog_cat "><span class="tocc_expand_icon"></span><a href="http://www.artbycrunk.com/blog/category/scripts/rendering-scripts/" class="tocc_blog_cat_title">Rendering</a>&nbsp;&nbsp;<span class="tocc_post_count">(4)</span><ul class="tocc_expandable">
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/" class="tocc_blog_post_title">Scripts : crGammaCorrect</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">June 7, 2009, 21:41</p><p class="tocc_summ_body">A useful little script for using GammaCorrection on File Nodes.</p></li>
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/" class="tocc_blog_post_title">Scripts : crMAPswitcher</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">May 12, 2009, 13:11</p><p class="tocc_summ_body">A useful little script for easily converting and replacing your textures to .map files.</p></li>
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/" class="tocc_blog_post_title">Scripts : crToonWireframeRen</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">March 18, 2009, 02:49</p><p class="tocc_summ_body">A useful little script for assigning a toon based wireframe to selected objects in the scene.
This Scripts is Based of my Rendering Wireframe Using Toon&hellip;</p></li>
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/" class="tocc_blog_post_title">Scripts : crAssignID</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">March 17, 2009, 22:34</p><p class="tocc_summ_body">A useful little script for giving objects in a maya scene id numbers (miLabel).
Current Version 1.0</p></li>
</ul>
</li>
<li class="tocc_blog_cat "><span class="tocc_expand_icon"></span><a href="http://www.artbycrunk.com/blog/category/scripts/modelling-scripts/" class="tocc_blog_cat_title">Modelling</a>&nbsp;&nbsp;<span class="tocc_post_count">(1)</span><ul class="tocc_expandable">
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/03/scripts-crbseassist/" class="tocc_blog_post_title">Scripts : crBSEAssist</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">March 24, 2009, 22:24</p><p class="tocc_summ_body">A useful little script for showing the index of blendshapes.</p></li>
</ul>
</li>
<li class="tocc_blog_cat "><span class="tocc_expand_icon"></span><a href="http://www.artbycrunk.com/blog/category/scripts/texturing-scripts/" class="tocc_blog_cat_title">Texturing</a>&nbsp;&nbsp;<span class="tocc_post_count">(2)</span><ul class="tocc_expandable">
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/06/scripts-crbatchtransferattr/" class="tocc_blog_post_title">Scripts : crBatchTransferAttr</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">June 17, 2009, 01:05</p><p class="tocc_summ_body">A useful little script for using Transfer Attributes on multiple meshes.</p></li>
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/06/scripts-crleavesshader/" class="tocc_blog_post_title">Scripts : crLeavesShader</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">June 15, 2009, 22:22</p><p class="tocc_summ_body">A useful little script for making a more Realistic Leaves Shader.</p></li>
</ul>
</li>
<li class="tocc_blog_cat "><span class="tocc_expand_icon"></span><a href="http://www.artbycrunk.com/blog/category/scripts/interface-scripts/" class="tocc_blog_cat_title">Interface</a>&nbsp;&nbsp;<span class="tocc_post_count">(1)</span><ul class="tocc_expandable">
<li class="tocc_blog_post "><a href="http://www.artbycrunk.com/blog/2009/12/scripts-crscriptsmenu/" class="tocc_blog_post_title">Scripts : crScriptsMenu</a>&nbsp;<span class="tocc_author">by: <a href="http://www.artbycrunk.com/" rel="nofollow">Crunk</a></span><p class="tocc_date">December 10, 2009, 00:04</p><p class="tocc_summ_body">A useful little script that builds a Menu from any folder containing various scripts.</p></li>
</ul>
</li>
</ul>
</li>
</ul>
<br />

<p class="tocc_footer">Generated by Table of Contents Creator v1.6.4.1<br />by <a href="http://markbeljaars.com/">Mark Beljaars</a></p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scripts : crScriptsMenu</title>
		<link>http://www.artbycrunk.com/blog/2009/12/scripts-crscriptsmenu/</link>
		<comments>http://www.artbycrunk.com/blog/2009/12/scripts-crscriptsmenu/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 18:34:21 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=612</guid>
		<description><![CDATA[<br/>A useful little script that builds a Menu from any folder containing various scripts.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script that builds a Menu from any folder containing various scripts.</p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/12/crScriptsMenu_screen01.png" rel="wp-prettyPhoto[g612]"><img class="alignnone size-full wp-image-618" title="crScriptsMenu_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/12/crScriptsMenu_screen01.png" alt="crScriptsMenu_screen01" width="507" height="664" /></a></p>
<p>Current Version 1.5</p>
<ul>
<li>Just Source this script, and it will show up the Scripts Menu. Should be before the Help Menu.</li>
<li>Support for two independent Home directories for scripts.</li>
<li>Now added a directory listing, so it can now scan folders inside the main folder for scripts.</li>
<li>Added Search functionality.Just type a keyword in the box and it will search through all your scripts.</li>
<li>Directories can be specified from the Preferences Panel.</li>
<li>Clicking on the menu name will Source and Run the desired script automatically.</li>
</ul>
<p><strong>USAGE</strong> :</p>
<p>1. Copy the file to default script directory (usually on ur my documents directory on windows) .</p>
<p>2.  You only need to source the script once. The next time it should auto load.</p>
<p>3. At first Run you will need to specify the directories you want to scan for scripts.</p>
<p>4. Directories can be specified by clicking on the Preferences Menu Item.</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.5 of crScriptsMenu.mel" href="http://www.artbycrunk.com/blog/files/crScriptsMenu.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.5 of crScriptsMenu.mel" href="http://www.artbycrunk.com/blog/files/crScriptsMenu.mel">crScriptsMenu.mel </a>(11.34 KB) &#8211; Version : 1.5
<p><strong>Updated On :</strong> December 9, 2009 <strong>Hits</strong> : 111
<p>____________________________________________________________________________</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scripts : crBatchTransferAttr</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crbatchtransferattr/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crbatchtransferattr/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:35:21 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=509</guid>
		<description><![CDATA[<br/>A useful little script for using Transfer Attributes on multiple meshes.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for using Transfer Attributes on multiple meshes.</p>
<p><img class="alignnone size-full wp-image-511" title="crBTranferAttr_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crBTranferAttr_screen01.jpg" alt="crBTranferAttr_screen01" width="302" height="205" /></p>
<p><img class="alignnone size-full wp-image-512" title="crBTranferAttr_screen02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crBTranferAttr_screen02.jpg" alt="crBTranferAttr_screen02" width="509" height="225" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, it should open thecrBatchTransferAttributes Window.</li>
<li>Can transfer Vertex and UV information, from single source to multiple targets.</li>
</ul>
<p><strong>USAGE</strong> :</p>
<p>1. Load the Source Mesh from which u want to transfer.<br />
2. Load all the Target Meshes that you want to transfer too.<br />
3. Click the Options button to setup up the desired mode of tranfer.<br />
4. Click the Transfer Attributes Button. Simple enough :)</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crBatchTransferAttr.mel" href="http://www.artbycrunk.com/blog/files/crBatchTransferAttr.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crBatchTransferAttr.mel" href="http://www.artbycrunk.com/blog/files/crBatchTransferAttr.mel">crBatchTransferAttr.mel</a> (6.74 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> June 16, 2009 <strong>Hits</strong> : 110
<p>____________________________________________________________________________</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scripts : crLeavesShader</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crleavesshader/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crleavesshader/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 16:52:27 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=496</guid>
		<description><![CDATA[<br/>A useful little script for making a more Realistic Leaves Shader.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for making a more Realistic Leaves Shader.</p>
<p><img class="alignnone size-full wp-image-499" title="crLeavesShader_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crLeavesShader_screen01.jpg" alt="crLeavesShader_screen01" width="257" height="198" /></p>
<p>Current Version 1.1</p>
<p>There was this tutorial that i had seen a long time back, about how to make leaves textures react to light, cant seem to find it now, but this script is based off those methods.</p>
<p>What it does is take the input texture of the leaves, and overlay it with light information, so where the light has direct contact with the leaves will be an overlay with the bright color, in the default case that would be shade of yellow, and where the leaves doesn&#8217;t come in contact with light, will be the dark color, will be a shade of green darker to the original texture. This eventually gives the leaves a feel of light actually diffusing inside the leaves. like a much cheaper version of subsurface. :)</p>
<p>Below is a render (Left)Default Shader  and (Right) crLeaves Shader. Only changes in both the images is the shader. Lighting and Textures are all the same.</p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_before.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-492" title="leaves_before" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_before-300x225.jpg" alt="leaves_before" width="249" height="186" /></a><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_after.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-491" title="leaves_after" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_after-300x225.jpg" alt="leaves_after" width="250" height="186" /></a></p>
<p>and here are some other renders..</p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image01.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-493" title="leaves_image01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image01-300x225.jpg" alt="leaves_image01" width="248" height="187" /></a><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image02.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-494" title="leaves_image02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image02-300x225.jpg" alt="leaves_image02" width="251" height="187" /></a></p>
<p><strong>USAGE</strong> :</p>
<p>1. Input the name you want for the Shader.<br />
2. Set the Dark Color and the Bright Color.<br />
3. Click Browser and Select the Leaf shader that you want to assign.<br />
4. Select all the leaf meshes and click Create Shader.</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.1 of crLeavesShader.mel" href="http://www.artbycrunk.com/blog/files/crLeavesShader.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.1 of crLeavesShader.mel" href="http://www.artbycrunk.com/blog/files/crLeavesShader.mel">crLeavesShader.mel</a> (5.13 KB) &#8211; Version : 1.1<br />
<strong>Updated On :</strong> June 15, 2009 <strong>Hits</strong> : 165
<p>____________________________________________________________________________</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scripts : crGammaCorrect</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 16:11:28 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=471</guid>
		<description><![CDATA[<br/>A useful little script for using GammaCorrection on File Nodes.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for using GammaCorrection on File Nodes.</p>
<p><img class="alignnone size-full wp-image-475" title="crgammacorrect_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crgammacorrect_screen01.jpg" alt="crgammacorrect_screen01" width="228" height="109" /></p>
<p>Current Version 1.3</p>
<ul>
<li>Just Source this script, it should open the crGammaCorrect Window.</li>
<li>Adds/ Removes Gamma Correction Node to Multiple Selected File Nodes.</li>
<li>Automatically Calculates the equivalent of the gamma input.</li>
<li>Updates existing GammaCorrection nodes with a new gamma value.</li>
<li>Support for both GammaCorrect and Mip_Gamma_Gain Node (MR).</li>
</ul>
<p><img class="alignnone size-full wp-image-476" title="crgammacorrect_screen02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crgammacorrect_screen02.jpg" alt="crgammacorrect_screen02" width="188" height="124" /></p>
<p><strong>USAGE</strong> :</p>
<p>1. Input the Gamma that u want to minus.<br />
2. Select the File Node that u want to add the gamma correction on.<br />
3. Select the type of gamma Shader that u want to use.<br />
4. Click Update Selected.</p>
<p><strong>Note: </strong>When updating of deleting the Gamma Node, u can select either the file node or the gammaNode whichever is convient :)</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.3 of crGammaCorrect.mel" href="http://www.artbycrunk.com/blog/files/crGammaCorrect.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.3 of crGammaCorrect.mel" href="http://www.artbycrunk.com/blog/files/crGammaCorrect.mel">crGammaCorrect.mel</a> (3.64 KB) &#8211; Version : 1.3<br />
<strong>Updated On :</strong> June 7, 2009 <strong>Hits</strong> : 142
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Scripts : crMAPswitcher</title>
		<link>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/</link>
		<comments>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/#comments</comments>
		<pubDate>Tue, 12 May 2009 07:41:19 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=518</guid>
		<description><![CDATA[<br/>A useful little script for easily converting and replacing your textures to .map files.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for easily converting and replacing your textures to .map files.</p>
<p><img class="alignnone size-full wp-image-517" title="crMAPswitcher_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crMAPswitcher_screen01.jpg" alt="crMAPswitcher_screen01" width="226" height="136" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, it should open the crMAPswitcher Window.</li>
<li>Can Convert any textures formats to a .map format. based either on selection or all the textures in scene.</li>
<li>Automatically converts to .map file in background.</li>
<li>Can switch selected files to its .map replacement or back to the original at the click on the button.</li>
<li>All .map files are converted with <strong>filtered mipmap image pyramid method</strong> (Tile Based) for memory management.<br />
to know more about Mipmap <a href="http://en.wikipedia.org/wiki/Mipmap" target="_blank">http://en.wikipedia.org/wiki/Mipmap</a></li>
<li>Works with both Maya file texture nodes and MentalRay Texture Nodes.</li>
<li>Looks for existing .map files and only converts files of which .map do not already exist.</li>
</ul>
<p><strong>USAGE</strong> :</p>
<p>1. Source the script. Choose to work on selected or all textures.<br />
2. If you are working on selection basis, please select the desired file nodes, whos textures u want to convert.<br />
3. Click the convert textures to .map button, if you only want it to convert .map that dont exist. then click the convert only button.<br />
4. The .map file will be saved in the same folder as your original texture.<br />
5. To switch to the .map at any time, select the texture and click switch .map file and it will pick up the relevant .map version.<br />
6. Do the same to switch back to the original by clicking the switch to use original files.</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crMAPswitcher.mel" href="http://www.artbycrunk.com/blog/files/crMAPswitcher.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crMAPswitcher.mel" href="http://www.artbycrunk.com/blog/files/crMAPswitcher.mel">crMAPswitcher.mel</a> (4.7 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> June 17, 2009 <strong>Hits</strong> : 109
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Scripts : crBSEAssist</title>
		<link>http://www.artbycrunk.com/blog/2009/03/scripts-crbseassist/</link>
		<comments>http://www.artbycrunk.com/blog/2009/03/scripts-crbseassist/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 16:54:57 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Modelling]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=355</guid>
		<description><![CDATA[<br/>A useful little script for showing the index of blendshapes.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for showing the index of blendshapes.</p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, it should open the Blendshape Editor.</li>
<li>All Blendshape weight will be prefixed with thier index numbers.</li>
<li>This is useful when adding inbetween targets and you need to specify target index.</li>
<li>It also increases the text Label size, for reading large blendshape names.</li>
</ul>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crBSEAssist.mel" href="http://www.artbycrunk.com/blog/files/crBSEAssist.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crBSEAssist.mel" href="http://www.artbycrunk.com/blog/files/crBSEAssist.mel">crBSEAssist.mel</a> (1.2 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> August 16, 2009 <strong>Hits</strong> : 153
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/03/scripts-crbseassist/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Scripts : crToonWireframeRen</title>
		<link>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/</link>
		<comments>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 21:19:21 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Wireframe]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=319</guid>
		<description><![CDATA[<br/>A useful little script for assigning a toon based wireframe to selected objects in the scene.
This Scripts is Based of my  Rendering Wireframe Using Toon Shader Tutorial]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for assigning a toon based wireframe to selected objects in the scene.</p>
<p>This Scripts is Based of my  <a href="http://www.artbycrunk.com/blog/2008/09/rendering-wireframe-using-toonshader/" target="_blank">Rendering Wireframe Using Toon Shader Tutorial</a></p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crtoonwireframe_screen01.png" rel="wp-prettyPhoto[g319]"><img class="alignnone size-full wp-image-320" title="crtoonwireframe_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crtoonwireframe_screen01.png" alt="crtoonwireframe_screen01" width="228" height="93" /></a></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, select the single or multiple meshes of which  u want to display the wireframe,<br />
and Click <strong>Assign Wireframe</strong>. You should get a ready to render wireframe on your object(s).</li>
</ul>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crToonWireframeRen.mel" href="http://www.artbycrunk.com/blog/files/crToonWireframeRen.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crToonWireframeRen.mel" href="http://www.artbycrunk.com/blog/files/crToonWireframeRen.mel">crToonWireframeRen.mel</a> (2.03 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> March 17, 2009 <strong>Hits</strong> : 2,807
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Scripts : crAssignID</title>
		<link>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/</link>
		<comments>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 17:04:20 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[miLabel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=271</guid>
		<description><![CDATA[<br/>A useful little script for giving objects in a maya scene id numbers (miLabel).
Current Version 1.0]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for giving objects in a maya scene id numbers (miLabel).</p>
<p><img class="alignnone size-full wp-image-275" title="crassignid_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crassignid_screen01.png" alt="crassignid_screen01" width="323" height="157" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Assigns an attribute called miLabel to geometry in the maya scene.</li>
<li>Object IDs be assigned based on number of geometry so every single geometry will have a unique id.</li>
<li>Material IDs can be assigned based on geometry that can be grouped by having common materials.</li>
<li>Custom Ids can be assigned when u need to manually set a whole bunch of geometry to a particular ID.</li>
<li>Works on multiple selected objects or all the objects that exist in a Maya scene.</li>
<li>If u want a assign a whole group of object with incremental ids starting with a particular id like 10, then just enter that in<br />
the start Id.. and the id assignment of the selected objects will start with 10 and increment adding to the number of objects.</li>
</ul>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crAssignID.mel" href="http://www.artbycrunk.com/blog/files/crAssignID.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crAssignID.mel" href="http://www.artbycrunk.com/blog/files/crAssignID.mel">crAssignID.mel</a> (7.22 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> March 17, 2009 <strong>Hits</strong> : 325
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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	</channel>
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