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	<title>Crunks Blog &#187; Rendering</title>
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	<link>http://www.artbycrunk.com/blog</link>
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		<title>Scripts : crGammaCorrect</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 16:11:28 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=471</guid>
		<description><![CDATA[<br/>A useful little script for using GammaCorrection on File Nodes.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for using GammaCorrection on File Nodes.</p>
<p><img class="alignnone size-full wp-image-475" title="crgammacorrect_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crgammacorrect_screen01.jpg" alt="crgammacorrect_screen01" width="228" height="109" /></p>
<p>Current Version 1.3</p>
<ul>
<li>Just Source this script, it should open the crGammaCorrect Window.</li>
<li>Adds/ Removes Gamma Correction Node to Multiple Selected File Nodes.</li>
<li>Automatically Calculates the equivalent of the gamma input.</li>
<li>Updates existing GammaCorrection nodes with a new gamma value.</li>
<li>Support for both GammaCorrect and Mip_Gamma_Gain Node (MR).</li>
</ul>
<p><img class="alignnone size-full wp-image-476" title="crgammacorrect_screen02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crgammacorrect_screen02.jpg" alt="crgammacorrect_screen02" width="188" height="124" /></p>
<p><strong>USAGE</strong> :</p>
<p>1. Input the Gamma that u want to minus.<br />
2. Select the File Node that u want to add the gamma correction on.<br />
3. Select the type of gamma Shader that u want to use.<br />
4. Click Update Selected.</p>
<p><strong>Note: </strong>When updating of deleting the Gamma Node, u can select either the file node or the gammaNode whichever is convient :)</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.3 of crGammaCorrect.mel" href="http://www.artbycrunk.com/blog/files/crGammaCorrect.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.3 of crGammaCorrect.mel" href="http://www.artbycrunk.com/blog/files/crGammaCorrect.mel">crGammaCorrect.mel</a> (3.64 KB) &#8211; Version : 1.3<br />
<strong>Updated On :</strong> June 7, 2009 <strong>Hits</strong> : 142
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/06/scripts-crgammacorrect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scripts : crMAPswitcher</title>
		<link>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/</link>
		<comments>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/#comments</comments>
		<pubDate>Tue, 12 May 2009 07:41:19 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=518</guid>
		<description><![CDATA[<br/>A useful little script for easily converting and replacing your textures to .map files.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for easily converting and replacing your textures to .map files.</p>
<p><img class="alignnone size-full wp-image-517" title="crMAPswitcher_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crMAPswitcher_screen01.jpg" alt="crMAPswitcher_screen01" width="226" height="136" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, it should open the crMAPswitcher Window.</li>
<li>Can Convert any textures formats to a .map format. based either on selection or all the textures in scene.</li>
<li>Automatically converts to .map file in background.</li>
<li>Can switch selected files to its .map replacement or back to the original at the click on the button.</li>
<li>All .map files are converted with <strong>filtered mipmap image pyramid method</strong> (Tile Based) for memory management.<br />
to know more about Mipmap <a href="http://en.wikipedia.org/wiki/Mipmap" target="_blank">http://en.wikipedia.org/wiki/Mipmap</a></li>
<li>Works with both Maya file texture nodes and MentalRay Texture Nodes.</li>
<li>Looks for existing .map files and only converts files of which .map do not already exist.</li>
</ul>
<p><strong>USAGE</strong> :</p>
<p>1. Source the script. Choose to work on selected or all textures.<br />
2. If you are working on selection basis, please select the desired file nodes, whos textures u want to convert.<br />
3. Click the convert textures to .map button, if you only want it to convert .map that dont exist. then click the convert only button.<br />
4. The .map file will be saved in the same folder as your original texture.<br />
5. To switch to the .map at any time, select the texture and click switch .map file and it will pick up the relevant .map version.<br />
6. Do the same to switch back to the original by clicking the switch to use original files.</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crMAPswitcher.mel" href="http://www.artbycrunk.com/blog/files/crMAPswitcher.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crMAPswitcher.mel" href="http://www.artbycrunk.com/blog/files/crMAPswitcher.mel">crMAPswitcher.mel</a> (4.7 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> June 17, 2009 <strong>Hits</strong> : 109
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/05/scripts-crmapswitcher/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Scripts : crToonWireframeRen</title>
		<link>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/</link>
		<comments>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 21:19:21 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Wireframe]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=319</guid>
		<description><![CDATA[<br/>A useful little script for assigning a toon based wireframe to selected objects in the scene.
This Scripts is Based of my  Rendering Wireframe Using Toon Shader Tutorial]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for assigning a toon based wireframe to selected objects in the scene.</p>
<p>This Scripts is Based of my  <a href="http://www.artbycrunk.com/blog/2008/09/rendering-wireframe-using-toonshader/" target="_blank">Rendering Wireframe Using Toon Shader Tutorial</a></p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crtoonwireframe_screen01.png" rel="wp-prettyPhoto[g319]"><img class="alignnone size-full wp-image-320" title="crtoonwireframe_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crtoonwireframe_screen01.png" alt="crtoonwireframe_screen01" width="228" height="93" /></a></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, select the single or multiple meshes of which  u want to display the wireframe,<br />
and Click <strong>Assign Wireframe</strong>. You should get a ready to render wireframe on your object(s).</li>
</ul>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crToonWireframeRen.mel" href="http://www.artbycrunk.com/blog/files/crToonWireframeRen.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crToonWireframeRen.mel" href="http://www.artbycrunk.com/blog/files/crToonWireframeRen.mel">crToonWireframeRen.mel</a> (2.03 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> March 17, 2009 <strong>Hits</strong> : 2,807
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/03/scripts-crtoonwireframeren/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Scripts : crAssignID</title>
		<link>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/</link>
		<comments>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 17:04:20 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[miLabel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=271</guid>
		<description><![CDATA[<br/>A useful little script for giving objects in a maya scene id numbers (miLabel).
Current Version 1.0]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for giving objects in a maya scene id numbers (miLabel).</p>
<p><img class="alignnone size-full wp-image-275" title="crassignid_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/03/crassignid_screen01.png" alt="crassignid_screen01" width="323" height="157" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Assigns an attribute called miLabel to geometry in the maya scene.</li>
<li>Object IDs be assigned based on number of geometry so every single geometry will have a unique id.</li>
<li>Material IDs can be assigned based on geometry that can be grouped by having common materials.</li>
<li>Custom Ids can be assigned when u need to manually set a whole bunch of geometry to a particular ID.</li>
<li>Works on multiple selected objects or all the objects that exist in a Maya scene.</li>
<li>If u want a assign a whole group of object with incremental ids starting with a particular id like 10, then just enter that in<br />
the start Id.. and the id assignment of the selected objects will start with 10 and increment adding to the number of objects.</li>
</ul>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crAssignID.mel" href="http://www.artbycrunk.com/blog/files/crAssignID.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crAssignID.mel" href="http://www.artbycrunk.com/blog/files/crAssignID.mel">crAssignID.mel</a> (7.22 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> March 17, 2009 <strong>Hits</strong> : 325
<p>____________________________________________________________________________</p>
]]></content:encoded>
			<wfw:commentRss>http://www.artbycrunk.com/blog/2009/03/scripts-crassignid/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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