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	<title>Crunks Blog &#187; Texturing</title>
	<atom:link href="http://www.artbycrunk.com/blog/category/scripts/texturing-scripts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.artbycrunk.com/blog</link>
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		<title>Scripts : crBatchTransferAttr</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crbatchtransferattr/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crbatchtransferattr/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:35:21 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=509</guid>
		<description><![CDATA[<br/>A useful little script for using Transfer Attributes on multiple meshes.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for using Transfer Attributes on multiple meshes.</p>
<p><img class="alignnone size-full wp-image-511" title="crBTranferAttr_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crBTranferAttr_screen01.jpg" alt="crBTranferAttr_screen01" width="302" height="205" /></p>
<p><img class="alignnone size-full wp-image-512" title="crBTranferAttr_screen02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crBTranferAttr_screen02.jpg" alt="crBTranferAttr_screen02" width="509" height="225" /></p>
<p>Current Version 1.0</p>
<ul>
<li>Just Source this script, it should open thecrBatchTransferAttributes Window.</li>
<li>Can transfer Vertex and UV information, from single source to multiple targets.</li>
</ul>
<p><strong>USAGE</strong> :</p>
<p>1. Load the Source Mesh from which u want to transfer.<br />
2. Load all the Target Meshes that you want to transfer too.<br />
3. Click the Options button to setup up the desired mode of tranfer.<br />
4. Click the Transfer Attributes Button. Simple enough :)</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.0 of crBatchTransferAttr.mel" href="http://www.artbycrunk.com/blog/files/crBatchTransferAttr.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.0 of crBatchTransferAttr.mel" href="http://www.artbycrunk.com/blog/files/crBatchTransferAttr.mel">crBatchTransferAttr.mel</a> (6.74 KB) &#8211; Version : 1.0<br />
<strong>Updated On :</strong> June 16, 2009 <strong>Hits</strong> : 120
<p>____________________________________________________________________________</p>
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		<title>Scripts : crLeavesShader</title>
		<link>http://www.artbycrunk.com/blog/2009/06/scripts-crleavesshader/</link>
		<comments>http://www.artbycrunk.com/blog/2009/06/scripts-crleavesshader/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 16:52:27 +0000</pubDate>
		<dc:creator>Crunk</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.artbycrunk.com/blog/?p=496</guid>
		<description><![CDATA[<br/>A useful little script for making a more Realistic Leaves Shader.]]></description>
			<content:encoded><![CDATA[<br/><p>A useful little script for making a more Realistic Leaves Shader.</p>
<p><img class="alignnone size-full wp-image-499" title="crLeavesShader_screen01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/crLeavesShader_screen01.jpg" alt="crLeavesShader_screen01" width="257" height="198" /></p>
<p>Current Version 1.1</p>
<p>There was this tutorial that i had seen a long time back, about how to make leaves textures react to light, cant seem to find it now, but this script is based off those methods.</p>
<p>What it does is take the input texture of the leaves, and overlay it with light information, so where the light has direct contact with the leaves will be an overlay with the bright color, in the default case that would be shade of yellow, and where the leaves doesn&#8217;t come in contact with light, will be the dark color, will be a shade of green darker to the original texture. This eventually gives the leaves a feel of light actually diffusing inside the leaves. like a much cheaper version of subsurface. :)</p>
<p>Below is a render (Left)Default Shader  and (Right) crLeaves Shader. Only changes in both the images is the shader. Lighting and Textures are all the same.</p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_before.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-492" title="leaves_before" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_before-300x225.jpg" alt="leaves_before" width="249" height="186" /></a><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_after.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-491" title="leaves_after" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_after-300x225.jpg" alt="leaves_after" width="250" height="186" /></a></p>
<p>and here are some other renders..</p>
<p><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image01.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-493" title="leaves_image01" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image01-300x225.jpg" alt="leaves_image01" width="248" height="187" /></a><a href="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image02.jpg" rel="wp-prettyPhoto[g496]"><img class="alignnone size-medium wp-image-494" title="leaves_image02" src="http://www.artbycrunk.com/blog/wp-content/storage/2009/06/leaves_image02-300x225.jpg" alt="leaves_image02" width="251" height="187" /></a></p>
<p><strong>USAGE</strong> :</p>
<p>1. Input the name you want for the Shader.<br />
2. Set the Dark Color and the Bright Color.<br />
3. Click Browser and Select the Leaf shader that you want to assign.<br />
4. Select all the leaf meshes and click Create Shader.</p>
<p>___________________________________________________________________________</p>
<p><strong>Download Link(s)</strong></p>
<a rel="nofollow" title="Download version 1.1 of crLeavesShader.mel" href="http://www.artbycrunk.com/blog/files/crLeavesShader.mel"><img src="http://www.artbycrunk.com/blog/wp-content/themes/rocksolid/view/drain-hole/icons/Maya.png" alt="download" width="25" height="30"/></a> <a rel="nofollow" title="Download version 1.1 of crLeavesShader.mel" href="http://www.artbycrunk.com/blog/files/crLeavesShader.mel">crLeavesShader.mel</a> (5.13 KB) &#8211; Version : 1.1<br />
<strong>Updated On :</strong> June 15, 2009 <strong>Hits</strong> : 183
<p>____________________________________________________________________________</p>
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