Well, everyone knows the old method of rendering wireframes in maya through vector rendering, and rendering creased line, one set back to that was that it would tend to render each quad divided into 2 tris.. Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. :) so i thought id try something new.. i mean there has to be another sollution out there.. hunted the net for sometime.. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i gots it :)
For those who dont know what HLSL (High Level Shader Language) is its a propreoraty shading language made by Micrsoft for use with Direct3D API.
Autodesk FBX (FilmBox) format is currently the standard format for game assests, including most games now developed for the XBOX 360.
Note : Since i originally come from …
Friendship needs a certain parallelism of life, a community of thought, a rivalry of aim. – Henry Adams
Sometimes being a friend means mastering the art of timing. There is a time for silence. A time to let go and allow people to hurl themselves into their own destiny. And a …




























