Table of Contents
Blog Posts
- Tutorials (5)
- Tutorials : Index Page by: Crunk
March 16, 2010, 19:52
This is a page that Indexed all the Tutorials on this site.
- Rendering (1)
- Ambient Occlusion - Using mib_amb_occlusion node by: Crunk
March 18, 2009, 02:04
Occlusion is a fast and simple method to simulate the effects of global illumination. Ambient occlusion is most often calculated by casting rays in every…
- Ambient Occlusion - Using mib_amb_occlusion node by: Crunk
- General (3)
- Making Blendshapes (Part1 - Beginner) by: Crunk
August 17, 2009, 01:46
This is the first part of a multi-part tutorial on blendshapes.
- Combine Toon Wireframe And Ambient Occlussion by: Crunk
June 7, 2009, 19:42
People have continously kept asking me how Ive got the effect of rendering a wireframe over the ambient occlusion. and this is what this tutorial is all about.
- Rendering Wireframe Using ToonShader by: Crunk
September 19, 2008, 22:42
Well, everyone knows the old method of rendering wireframes in maya through vector rendering, and rendering creased line, one set back to that was that it…
- Making Blendshapes (Part1 - Beginner) by: Crunk
- Tutorials : Index Page by: Crunk
Generated by Table of Contents Creator v1.6.2.1
by Mark Beljaars



























