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2012

May

05

Scripts »

Maya MEL Syntax Highlighting for Notepad++

Maya MEL Syntax Highlighting for Notepad++

Maya MEL Language Syntax Highlighting for notepad++ editor. Based on updated commands from Autodesk Maya 2013

Apr

15

Tutorials » General »

Rendering Wireframe Using MentalRay ContourShader

Rendering Wireframe Using MentalRay ContourShader



Scripts » Rendering »

Scripts : crWireframeRenderSpeedy

Scripts : crWireframeRenderSpeedy

A useful little script for assigning a ToonShader or ContourShader based wire-frame to selected objects in the scene.

11

Scripts » Interface »

Scripts : crCrashRecover

Scripts : crCrashRecover

This useful little script basically allows you to open a crash/saved file. from within maya.

Mar

12

Scripts »

Track all Post views from Single Admin Page

Track all Post views from Single Admin Page

Code Snippet for tracking all post views from dedicated admin page where all the top posts for each post type are seperated, for easy viewing and analysis.

Jan

01

Insights »

Reflecting on a Year Gone By – 2011

Reflecting on a Year Gone By – 2011

My thoughts and reflections of everything i have created and achieved in the year of 2011.

2011

Oct

17

Book Reviews » Art Of »

Grant Morrison’s 18 Days

Grant Morrison’s 18 Days

Grant Morrison's 18 days is an epic book mainly for the artwork of mukesh singh and especially the direction taken by grant morrison.

11

Book Reviews »

Transformers the Movie Universe

Transformers the Movie Universe

Transformers the Movie Universe is a 96 Page hardbound book that covers all the characters that were introduced in the revenge of the fallen.

Sep

26

Book Reviews »

Dracopedia: A Guide to Drawing the Dragons of the World

Dracopedia: A Guide to Drawing the Dragons of the World

Dracopedia is an artists reference guide and workbook for creating, designing and visualizing all types of dragons

Jan

01

Insights »

Reflecting on a Year Gone By – 2010

Reflecting on a Year Gone By – 2010

My thoughts and reflections of everything i have created and achieved in the year of 2010.

2010

Apr

13

Research & Development » Augmented Reality (AR) »

Augmented Reality : The Code

Augmented Reality : The Code

The Actionscript Code to the Augmented Reality 101 Sample File for knowing how the FLARToolkit outputs.

07

Research & Development » Augmented Reality (AR) »

Augmented Reality 101

Augmented Reality 101



2009

Dec

10

Scripts » Interface »

Scripts : crScriptsMenu

Scripts : crScriptsMenu

A useful little script that builds a Menu from any folder containing various scripts.

Nov

29

Research & Development » Fundamentals »

Anti-aliasing Filters & Sampling

Anti-aliasing Filters & Sampling

A fundamental background on various anti-aliasing Filters & Sampling methods in computer graphics

Aug

17

Tutorials » General »

Making Blendshapes (Part1 – Beginner)

Making Blendshapes (Part1 – Beginner)

A Tutorial on various aspects of Blendshapes in Maya.

Jun

17

Scripts » Texturing »

Scripts : crBatchTransferAttr

Scripts : crBatchTransferAttr

A useful little script for using Transfer Attributes on multiple meshes.

15

Scripts » Texturing »

Scripts : crLeavesShader

Scripts : crLeavesShader

A useful little script for making a more Realistic Leaves Shader.

07

Scripts » Rendering »

Scripts : crGammaCorrect

Scripts : crGammaCorrect

A useful little script for using GammaCorrection on File Nodes.

Tutorials » General »

Combine Toon Wireframe And Ambient Occlussion

Combine Toon Wireframe And Ambient Occlussion

How to render Ambient Occlusion and wire-frame in the same render with only using Maya.

May

16

Research & Development » FirstSteps »

Terrain through GeoControl 2

Terrain through GeoControl 2



12

Scripts » Rendering »

Scripts : crMAPswitcher

Scripts : crMAPswitcher

A useful little script for easily converting and replacing your textures to .map files.

Mar

24

Scripts » Modelling »

Scripts : crBSEAssist

Scripts : crBSEAssist

A useful little script for showing the index of blendshapes.

18

Scripts » Rendering »

Scripts : crToonWireframeRen

Scripts : crToonWireframeRen

A useful little script for assigning a toon based wire-frame to selected objects in the scene.

Tutorials » Rendering »

Ambient Occlusion – Using mib_amb_occlusion node

Ambient Occlusion – Using mib_amb_occlusion node

How to use the mib_amb_occlusion node node in Maya - Mental Ray to archieve an ambient occlussion render.