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Scripts : crToonWireframeRen



A useful little script for assigning a toon based wire-frame to selected objects in the scene.

This Scripts is Based of my  Rendering Wireframe Using Toon Shader Tutorial

Current Version 2.0

crtoonwireframeren_screen01


Features :

  • A one click solution to wire-frame rendering.
  • Can tweak wire-frame color and thickness.
  • Holds better management of different wire-frame looks.

Usage :

1. Just Source this script, it should open the crToonWireframeRender Window.
2. Select the Objects you want to add a wireframe to.
3. Click on Assign New Wireframe button.
4. New Options will be available to tweak like color and thickness.
5. Click on Assign To Selected if you require to add more objects.


ChangeLog :

Sep 02 2011 Ver 2.0 Fixed Bug where script freaked on Maya 2011 🙂
Added New Options to Tweak Wireframe Color and Thickness.
Added New error checking methods.
Can now Swap Wireframes on meshes.
Added Button to Refresh Script.
Added A Delete Menu for easily deleting wireframe.

Download Link(s)

download Download: crToonWireframeRen.mel
Hits: 6,986
Version: 2.0
Updated: September 2, 2011
Size: 4.53 KB


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  • pratima says:
    (May 14, 2009 at 7:39 pm)

    hey savio ,its realy great & helpfull. 😀

  • Power says:
    (June 3, 2009 at 12:50 pm)

    I found some problems .use your script,I can get wireframe in the model,but the model will be affected by light.I thought using ao will slove this problem.but the question come,if I render ao in mentalray,the toon line will not work because it works only in software.how do you slove this problem, mail me,thank you,hope we can be friends to exchange the ideas.

  • jaime says:
    (August 12, 2009 at 7:06 pm)

    gracias por el script, super util!!! ademas de los tutoriales

  • zhaochenglong says:
    (December 9, 2009 at 9:14 am)

    good job man!
    sorry my English very poor!I hope you can see and understand!
    Crease Lines >backfacing Creases!It’s diable!
    I had to use the material and change its transparency and change the objects in Primary>Double Sided to achieve it.
    so I hope you can help me!
    Thanks!

  • chetu says:
    (November 24, 2010 at 9:59 am)

    thanks 🙂

  • LAOMUSIC ARTS says:
    (October 26, 2011 at 10:32 am)

    Partial success here !
    Assign Toon: created mesh tessellation nodes for non-mesh items
    // Warning: The -la/-labelAlign flag is obsolete and should not be used. //
    // Warning: crWireframeShaderShape was only partially drawn (for hints see doc for Paint Effects: displayMaxDrawSegments). //
    // Warning: crWireframeShaderShape was only partially drawn (for hints see doc for Paint Effects: displayMaxDrawSegments). //

    • Crunk says:
      (December 10, 2011 at 8:59 am)

      are you trying it out on something other that polygonal meshes?