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Interface Scripts

Scripts : crCrashRecover

This useful little script basically allows you to open a crash/saved file. from within maya.
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  • Why I Made This
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    This useful little script basically allows you to open a crash/saved file. from within maya.

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    Updated On :
    Current Version : 1.0

    Scripts : crScriptsMenu

    A useful little script that builds a Menu from any folder containing various scripts.
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  • Why I Made This
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    There was a need to get a visual menu of all loaded scripts from a certain folder, so they could be easily sourced and used without the annoyance of remembering the scripts name in the right case.

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    Updated On : December 9, 2009
    Current Version : 1.5

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    Modelling Scripts

    Scripts : crBSEAssist

    A useful little script for showing the index of blendshapes.
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  • Why I Made This
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    There was a need to add a numbering convention as well as increase the default with of the textField in the Maya Blendshape Editor, odd how this hasn't happened in the default maya as yet..

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    Updated On : August 16, 2009
    Current Version :

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    Rendering Scripts

    Scripts : crWireframeRenderSpeedy

    A useful little script for assigning a ToonShader or ContourShader based wire-frame to selected objects in the scene.
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  • Why I Made This
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    This Scripts is Based of my Rendering Wireframe Tutorials it was meant to be a one step process to get to the final results as explained in the tutorial.

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    Updated On : April 07 2012
    Current Version : 2.0

    Scripts : crGammaCorrect

    A useful little script for using GammaCorrection on File Nodes.
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  • Why I Made This
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    There was a need to connect GammaCorrection Nodes with greater ease and more flexibility than is currently available in maya, and currently doing batch value changes in default maya nodes is quite a fiddle around.

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    Updated On : June 7, 2009
    Current Version : 1.3

    Scripts : crMAPswitcher

    A useful little script for easily converting and replacing your textures to .map files.
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  • Why I Made This
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    There was a need for a seamless conversion of all texture files to map and vice versa. this uses a filtered mipmap image pyramid method.

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    Updated On : June 17, 2009
    Current Version :

    Scripts : crToonWireframeRen

    A useful little script for assigning a toon based wireframe to selected objects in the scene.
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  • Why I Made This
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    This Scripts is Based of my Rendering Wireframe Using Toon Shader Tutorial it was meant to be a one step process to get to the final results as explained in the tutorial.

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    Updated On : September 02, 2011
    Current Version : 2.0

    Scripts : crAssignID

    A useful little script for giving objects in a maya scene id numbers (miLabel).
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  • Why I Made This
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    There was a need to give every object a unique id based either on material or the number of selected objects. so that using those attributes could either yeild special render passes or other camera based effects.

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    Updated On : March 17, 2009
    Current Version :

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    Texturing Scripts

    Scripts : crBatchTransferAttr

    A useful little script for using Transfer Attributes on multiple meshes.
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  • Why I Made This
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    There was a need to transfer UV and normal information from many complicated objects to other sets of similar objects, which in maya`s current solution would have taken ages.

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    Updated On : June 17, 2009
    Current Version :

    Scripts : crLeavesShader

    A useful little script for making a more Realistic Leaves Shader.
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  • Why I Made This
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    There was this tutorial that i had seen a long time back, about how to make leaves textures react to light, cant seem to find it now, but this script is based off those methods. What it does is take the input texture of the leaves, and overlay it with light information.

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    Updated On : June 15, 2009
    Current Version :

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