Sep 9, 2008
Realtime Shading with HLSL
Introduction For those who don’t know what HLSL (High Level Shader Language) is its a proprietary shading language made by Microsoft for use with Direct3D API. Autodesk FBX (FilmBox) format is currently the standard format for game assets, including most games now developed for the XBOX 360. Note : Since i originally come from using 3d [...]