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| | Making Blendshapes (Part1 – Beginner)A Tutorial on various aspects of Blendshapes in Maya. _____________________________________
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Blendshapes work in a linear format, that is it only holds information of the start position and the end position or in computer terms that is the start and the end vector, and the smallest route between those 2 positions is a straight line, which is why 2 key frame are always linear
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| | Combine Toon Wireframe And Ambient OcclussionHow to render Ambient Occlusion and wire-frame in the same render with only using Maya. _____________________________________
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People have continously kept asking me how Ive got the effect of rendering a wireframe over the ambient occlusion. and this is what this tutorial is all about.
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Updated On : June 7, 2009 Current Version : |
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| | Rendering Wireframe Using ToonShaderHow to render wireframe of meshes in Maya, using mayas native ToonShader techniques. _____________________________________
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Well, everyone knows the old method of rendering wireframes in maya through vector rendering, and rendering creased line, one set back to that was that it would tend to render each quad divided into 2 tris.. Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. :) so i thought id try something new..
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Updated On : September 02, 2011 Current Version : |
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Rendering Tutorials | | Ambient Occlusion – Using mib_amb_occlusion nodeHow to use the mib_amb_occlusion node node in Maya - Mental Ray to archieve an ambient occlussion render. _____________________________________
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So what basically this shader does is try to re-create the effect of ambient occlussion. It is moderately low on render time, and has significant advantanges in the final look of an image. The mib_amb_occlusion node come with a variety of attributes to customize the final rendered AO image.
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Updated On : March 18, 2009 Current Version : |
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